// DOCUMENTATION
Blueprint AI Documentation
Blueprint AI is an AI-powered editor plugin for Unreal Engine 5 that lets you control the editor through natural language. Connect to Claude Code, Gemini CLI, Codex CLI, OpenCode, Copilot, or the built-in OpenRouter agent — then use 25+ live editor tools to create Blueprints, wire graphs, generate assets, and more.
CAPABILITIES
What you can do
- -Create and edit Blueprints, graphs, and variables via chat
- -Generate Niagara VFX, IK rigs, physics assets, and animation montages
- -Run Python scripts and call editor utility functions
- -Generate images and 3D models and import them as UE assets
- -Attach Blueprint nodes or Content Browser assets as prompt context
- -Persist multi-tab chat sessions across editor restarts
- -Expose all tools to any external MCP-compatible client
SUPPORTED_PLATFORMS
- Unreal Engine 5.5, 5.6, and 5.7
- Windows and macOS
- Editor-only — not included in packaged builds
Get Started
Getting Started
Install the plugin, set up an AI agent, and run your first prompt.
Supported Agents
Compare agents and follow per-agent setup guides for Claude, Gemini, Codex, and more.
Tools Reference
Browse all 25+ editor tools the AI can call to manipulate Blueprints and assets.
Troubleshooting
Fix common errors like missing Node, expired tokens, and PATH issues.